Gio

Giorgos Chronopoulos

About Giorgos Chronopoulos

Hi, I'm Lead Artist & Art Director at TALOS Creative and creator of The Talos Project Web Comic.
28 09, 2017

Cyberpunk Dreams

2017-09-28T19:51:38+00:00September 28th, 2017|

Cyberpunkdreams: Cincinnati Stories A brutal & prescient cyberpunk vision of a balkanised United States, left reeling from civil war. 15 illustrated short stories. Cincinnati Stories is a collection of illustrated short stories set in the cyberpunkdreams universe, created by writer and game designer Rob Chant. Set in the near future, the stories are a brutal and prescient vision [...]

14 04, 2017

Dan – Turntable Render 01

2017-04-14T17:57:24+00:00April 14th, 2017|

Dan Turntable Render 01 Here is a quick update to a new character in Chapter 2. I re-created his hair using Ornatrix for Maya. Its my first test render and it needs some more work but thought I would share my progress.   Click the image to view the Web Comic now! [...]

8 04, 2017

INORI (Prayer): High Speed Face Mapping

2017-04-08T18:29:57+00:00April 8th, 2017|

INORI (Prayer): High Speed Face Mapping Check it this impressive combination of art and tech INORI (prayer) Super High Speed Face Mapping (1000fps) Making of video: vimeo.com/210565827 This project is achieved as collaborative work between AYABAMBI, Ishikawa Watanabe Lab,TOKYO, responding the call for collaboration by Nobumichi Asai (WOW).

2 03, 2017

CyberRunner

2017-03-02T20:29:36+00:00March 2nd, 2017|

CyberRunner Above is an impressive Cyberpunk city created in Unreal by artist Josh Van Zuylen. On his ArtStation Profile he writes: "I really wanted to capture the atmosphere of the BladeRunner and Cyberpunk universes. The addition of some slight dark undertones indicate the struggle that exists at the street level. Many people attempt to find employment in [...]

23 08, 2016

Prof C Character Model Rebuild

2016-10-18T06:17:12+00:00August 23rd, 2016|

This is the first pass on the first rebuild of one of the old characters from Chapter 1. I am planning to rebuild all the characters to achieve a far greater level of detail and realism moving forward.