This is one of the new updated character models using the latest workflow of scan data for the head and expressions. This character will be featured in The Talos Project, a cyberpunk web comic set in the near future currently in production here at Talos Creative.
Updated renders of the new character models for the Talos Project update coming soon.
A thrilling and thought-provoking science-fiction story about identity and objectification in a dark futuristic world.
This is an update to a new model for the update to The Talos Project. Skin shader set up in Redshift GPU renderer.
First quick test of creating fire in Houdini. Never used Houdini before, just spent 10 seconds tweaking some values and hit render (no cache). Took about an hour in Mantra at 720p.
Just testing out the new SSS feature in Substance Painter on my new character models…
First skin shader test render of next character for Talos visual reboot. Trying some new approaches...
VFX Breakdown from Double Negative on their work for Blade Runner 2049.
This video by Vitaly Bulgarov shows of his design work for the Ghost in the Shell live action movie (2017). Always been a fan of his work. If you need kit-bash 3D models of hard-surface, sci-fi models, visit his website https://vitalybulgarov.com/3d-kitbash/